


The most common causes of this issue are: Deadshot's comment below.Your IP address has been temporarily blocked due to a large number of HTTP requests. Really seems to be HEX(MTG) meets Hearthstone, as per Mr. Liking it a lot so far! Surprised and happy to see that creatures heal at the end of your turn (something that always annoyed me in Hearthstone). Will link my account when it wants me to make one, so hopefully I still get the bonus packs and deck later on.
#HEX SHARDS OF FATE SYSTEM REQUIREMENTS FREE#
Does the link from the OT still work to register and get 3 extra free packs and a deck? Does this even work on the Switch?Įdit: Well, I used your link in hangouts to register an account, then started the Eternal app on switch as a new user to try the tutorial. I will be signing up for an Eternal account I suppose. I hear a relaunch is apparently coming soon, but in the meantime. TCG vs CCG stuff is really where HEX dropped the ball, as their monetisation and auction house were great in theory, but didn't work out in the real world. They leaned hard into certain mechanics, and made for really fun draft choices. Some were busted with the right card combinations, true, but most kept things balanced, and they rotated as well. I know just a couple of things, feel free to mention any relevant features/aspects of HEX.Ĭlick to shrink.Yeah, HEX had hero powers, but I think they were fairly balanced for the most part, and relied on using certain colors for synergy. Think I mainly played Duelyst when HEX was at its strongest. It's not the first time I've seen HEX mentioned, but I have fairly little experience with it. It more or less uses the Hearthstone system, but tweaks it with stuff like guaranteed free "dust" every pack, keeper drafts, monthly Sealed Leagues that are much better guaranteed value than buying packs, and just much quicker gold/card acquisition in general. While I'm interested in the variety of them HEX had at varying costs, whenever hero powers are too strong, the metas then revolve around doing the same thing turn after turn, kinda the issue Brian Kibler has talked about with Genn and Baku decks in hearthstone.Īlso, Eternal is a CCG rather than a TCG.

Not sure how good/bad that is in the end. I know just a couple of things, feel free to mention any relevant features/aspects of HEX.įor one, the mana system seems similar, because iirc, HEX also used card color requirements like a threshold instead of a resource.
